Within this division, there is a smaller chance a higher level item will be created (for example Carrot or Toast with cheese). The % is the chance a certain line will be created (for example Onion, Apple or Flour). The (re)charge time is the waiting time before use, after creating a generator, or exhausting an infinite generator. An exception to this is the cupboard, which mostly produces kitchen utensils and has about a 1 in 5 chance of generating an oven mitt or chef's hat. which ones come out is random but usually an equal chance for each type, and they come out in sets of the same type. An example is the bag of groceries, which can create dough, a fruit or a vegetable. Some generators can create multiple types of items. How many items a generator can create seems to vary, at least for some types (bag of groceries has been observed to display this behaviour). A generator mostly creates level 1 items, but sometimes a level 2 or even a level 3 item.Ī generator is destroyed when the maximum number of items is generated, except for an infinite generator (Box of groceries and Cupboard) which will then start recharging. Containers need to be filled with the specified items to become a generator or item.Įach step requires two of the previous, so going from level 1 to level 7 may require as many as 2^6 = 64 level 1 items. Generators (marked with a blue lightning bolt) create items when tapped. Items can be combined into higher level items, or generators. Energy slowly regenerates, winning main game levels adds extra energy.
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